Game Oven closed down April 2015.

After three-and-a-half years of making weirdly unique social games like Fingle and Bounden, Game Oven closed doors in April 2015. Adriaan, one of Game Oven's founders, wrote an article to look at Game Oven’s closure, studio costs, game sales and other incomes, and the role of community to their business. Read more about Game Oven's closure here.


Jelly Reef



Bam fu


Our games are still supported by Game Oven's founders @AdriaandeJongh and @furiouspixels.


Articles on Bounden


Bounden is out on Android! (full technical story inside)

written by Bojan Endrovski on July 3rd, 2014 - #Bounden #Development

Bounden is a game in which two people rotate a phone for which we make use of the gyroscope to track the phone’s orientation. If you read our previous article, you know that we ran into some gyroscope issues on Android devices and were forced to delay the launch of Bounden on Android. Now, a month later, and thanks to genuine support from fans and a company called Xsens, we are proud to announce that Bounden is available on the Google Play Store now.

In short, we were lucky to solve most of the gyroscope issues. Xsens is specialized in motion tracking and offered to help us by providing us their robust Android sensor fusion library for gyroscopes. Check this before & after video:

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Bounden is out now on iOS!

written by Eline on May 21st, 2014 - #Bounden

Get Bounden HERE.

To celebrate to release of Bounden, we made Fingle and Bam fu free today! Enjoy. <3


Bounden on Android delayed: we need your help

written by Eline on May 15th, 2014 - #Bounden #Development

After long and painful discussions in the Game Oven office, we made the tough decision to delaying the launch of Bounden on Android.

The problem in a nutshell:

In the Vine above are 7 devices all running the same compass app (ironically named Steady Compass) on Android. Yet, all compasses indicate that North is somewhere else. Unfortunately, this has nothing to do with electromagnetic fields confusing the compass; it has everything to do with the diversity of hardware inside these devices.

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The technical challenges in Bounden

written by Eline on May 9th, 2014 - #Bounden #Game Oven

In this fourth video, choreographer Ernst Meisner shares his experience on creating the choreography in Bounden, while Bojan Endrovski shares some insight on Bounden’s technical challenges.

Bounden will be released on 21 May for iOS and Android!


PAX East 2014 – our first consumer event ever

written by Adriaan on April 15th, 2014 - #Bounden


As Bounden was part of the Indie MEGABOOTH at PAX East this year, thousands of people played the game. With Bounden being such a unique game with unfamiliar mechanics, it meant to be a huge reality check for us, aside from our biggest playtest so far. Our fears were that maybe ballet would be too far out of people’s comfort zones, and that maybe the metaphor of the ball wouldn’t work for everyone. We had been playing the game with close friends and nearby developers, but did not have such a diverse audience play the game on this scale yet.

Well… PAX East blew our minds. There wasn’t a single person that didn’t have a big smile on his or her face at some point while playing Bounden. We were surprised how intuitive the mechanics worked for most people, how quickly they got it, and how much fun it was to figure out how to do the crazy movements – exactly what we had always hoped. But we did recognise that the tutorial needs some tweaks and additions to make sure everyone (even our moms and dads) will understand how to play the game. We plan to finetune some of the earlier dances, and have a better notion of what the overall difficulty of the game is which will have its effect on the dances that are still left to be made.

One thing about PAX East that caught us by surprise was the presence of people from the big platforms and journalists. Both Apple and Google came to see Bounden and liked it a lot, just like a bunch of journalists for big websites, podcasts, videos and other channels. Also, Bounden was called out to be one of the ten best games of PAX East by, which by the way run an amazing podcast none of you should ignore: these guys are teh shitznit. Would we go to PAX East next year? F*ck yes.

Indie MEGABOOTH folks; thank you. It was immensely productive and fun, and all of you helped us in many ways during and after the event, which means a lot to us.

So with PAX East behind us, we are now back to work on the game so that it releases on iOS and Android on Wednesday May 21st, which means we have to submit our game to Apple on May 7th latest. That is 3 weeks from now. GO.


Three weeks of links and bizarreness

written by Adriaan on April 1st, 2014 - #Bounden #Game Oven

Beginning March, Eline and Adriaan traveled to Chicago to hang out with Cards Against Humanity‘s Max, ThreesGreg, Octodad‘s Phil and his colleagues, and Matt’s awesome friend Nick, before hopping onto the TrainJam. Which was quite the ride. Together with Michael, we made 14seconds, where QWOP meets Gravity.  See Gamasutra‘s Kris scream at his phone like a dying man to make the sounds effects for it.

52 hours later we arrived in San Francisco, and while Adriaan was still weak from food poisoning on the train, there wasn’t much time to recover: GDC had started. That week, we met with cool people that work for Polygon, Destructoid, 148Apps, Joystiq, and Killscreen, to show them what Bounden was all about. We talked with people from Apple and Google about its future release. We partied hard every night. Saw the DoubleFine office & their prototypes. We participated in the MIX, the BIG Indie Pitch (and won!), and the Experimental Gameplay Workshop.

And so, inspired by the Indie Soapbox, the GDC micro talks, and unconference (which was, to their taste, too much like a conference already), they left the amazing weather in San Francisco to fly to Boston, to meet up with all the amazing folks from the Boston Indie Collective to reflect on GDC, relax, eat, and sleep. And meet the Harmonix folks.

Meanwhile, back in the Netherlands, Gilles finished the Bounden Making Of Part Three, and Bojan cleared most of his todo list for the next iteration of Bounden.

Having just gotten back to the Netherlands, we now have 1 week before traveling back to Boston for PAX East to show Bounden at the Indie MEGABOOTH. In this one week, we’re making three more dances, a tutorial, and another iteration on the entire interface.

Holy cow.


Making choreography for Bounden

written by Adriaan on March 28th, 2014 - #Bounden

This third Making Of Bounden video shows how Bounden’s first dance was created  and gives insight into the collaboration between choreographer Ernst Meisner and dancers of the Junior Company of the Dutch National Ballet.


Why we announced Bounden so soon

written by Adriaan on February 6th, 2014 - #Bounden

When we announced Bounden in December, friends and fans noted that we were crazy to announce a project so soon before its release date, that we should be more worried of copycats and clones of our announced but unreleased game. But with all the interesting stuff happening during the development of Bounden, we do not want this fear to stop us from sharing. We are excited, and we want to share that excitement with everyone.

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How to dance together in Bounden

written by Eline on January 30th, 2014 - #Bounden #Development

The second development video of Bounden is online! In this video, Adriaan explains how Bounden works and how it guides you and your friend to dance together.

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Announcing Bounden

written by Eline on December 17th, 2013 - #Bounden #Game Oven

The video says it all. We are super happy to announce Bounden, a two-player dance game on your smartphone!

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